
The Outrunner
The Outrunner was a temporary real-life installation made during the proto-Eniarof (a revisited funfair) workshop at the CNAM Enjmin.
This two-player installation simulated an intense motorbike chase in a Bauhaus-inspired universe where players had to avoid et shoot at enemies coming from two screens (one in the front and one in bike), and had to coordinated themselves to reach the highest score. The original installation included a fan, a smoke machine and LED panels to create an immersive experience.
Specificities :
- 1 week production
- Team of 10
- Alternative controller and output
- Craft & staging
- Unity, Wii mote controllers, LED panels
- Kanban approach, google sheet




My contributions
- Coordinated the installation and the virtual game productions in parallel and ensuring both works together at the end
- Supervised the logistics, budget, materials and crafting of the motobike
- Track blockers, and offer solutions or plan Bs to ensure a safe delivery
- Stay in touch with festival organizers to showcase the project (Eniarof, Spawn...)
Responsibilities :
- Project and team manager
- Budget and logistics
- Festival coordinator
- Crafter and set designer



